Vagus Pines #VagusPines Indigenous Peoples at Play
Counter Balance to Capitalism (Left & Right Brain Analogy) #EconomiesofPlay #VagusPines Restorative Economics $ Regenerative Ecologies Systems of Organization - Ideology Anti-Social Systems incentive Structures and Behaviors (Game Rules) Current Systems as hundreds of years old in thinking Not designed for issues of scale 1 billion to 8 billion population in 250 years Not designed for a world with instant communication Speed of communication was limited to; Foot Horses Boats Telegraph - 1792 First Email sent at MIT - 1965
United States vs Strang 254us491 Lewis vs United States 680 F 2nd Edition 1239
Prema Moska = Mobile First, web based Pokemon #gamedev New Mechanic every 3-6 months Start w/ Secret Space - 3D/VR #Narrative #PremaMoska
Events Hot Mushroom Drink - Magic optional Nootropics Mocktails Heated Roofs/Patios - Marijuana & Edibles, Art, Stories, Oral Traditions
Narrative Product #EconomiesofPlay #Narrative #VagusPines Marketing (Awareness) Subscriptions (Access) Web 3 (Ownership) Market the making of Funnel your fans and convert into contributors, co-creators, and owners.
Game Identity Theory #Philosophy #Identity #GameTheory #Play #EconomiesofPlay #VagusPines #Ontology Agents and Agency - Player Player Psychology Homo Narraludens - The Human of Story and Play #VagusPines #Ontology Stories Imagination Meta-Cognition Suspension of Disbelief Play Spontaneity Novelty Iteration Pattern Recognition, Meta-Cognition Socialization Problem Solving Conflict Resolution Empathy Identity Formation Neuroplasticity
Design Facilitator #OrionMiguel #GATOM
Systems, Models, Frames, and First Principles #FirstPrinciples #SystemsThinking Systems Thinking (Observing the Relationships) Mental Models (Discovering the Stories) Frames of Reference (Defining the Context) Reframing Reorientation
Attention > Value > Money Cycle #Economics #Attention Labor and Attention base of the process of transformation technical and intellectual skill as added value
Story Driven by Player Agency Narrative Story Classes of Story Sonic Written Visual Static Sequential Cinematic Interactive
Changing your opinion about Blockchain by talking about the history of money #Economics Money is a Social Technology - the social act of exchanging value with one another. There are two types of money Money of Account Anything that is used to track the exchange of value; Receipts, clay tablets, Subject to abuse through information and power asymmetries Money of Exchange A physical item that is used as a representation of value. Historically; shells, rice, metals, coins. The commodity used as a money of exchange should maintain relative value over time. Subject to abuse through debasement through changing the purity of the metals used to mint coins. Programmable Money Money of exchange, tokens, that can be programmed with specific behaviors based on meeting specific conditions. Layers of Money Money of Account Credit Settlement Money of Exchange Smiths & Mints States and Central Powers Blockchain - The latest evolution technology in development of money. A digital Money of Account that produces a Money of Exchange, and creates a new class of money, Programmable Money. Peer Networks Security Distribution Maintenance Governance
Money of Exchange Token Bitcoin Forking Ethereum Smart Contracts NFTs Sharding Zero-Knowledge Proofs Saito Consensus Benefits Governance Provenance Immutability Traceability Transparency Anti-Fragile Automation Reduced Risk of Value Extraction Financial Access and Distribution
Vagus Pines Primer #VagusPines Systems, Models, and Frames Identity Theories VP Theory Culture Philosophy Function and Purpose Theory Cultural Product Power History Law Sovereignty Class Entities Jurisdiction Theory Economics Money History Industry Theory Technology Social Technology
From Detroit With Love Created in the Image of Love
Seed>Tree>Fruit
The GPD used to be a proxy measurement of those employed in a capitalist systems when growth was driven by the production of goods. Since advancement of financialization due to the growing digital infrastructure, a country's growth low bears little reflection on it's industrial capabilities. Instead, a country's growth is now a representation of it's advancements in financial technologies coupled with policies only appropriate for the capital class. #economics